[Feature Image: Marcus waits for the right moment to dash to the next safe spot, as spotlights sweep just past him.]
Prison Break – Gears of War
<Download a brief analysis of this level> (with screenshots), in which I share my design vision, the challenges it presented, and my solutions and final implementation.
This is a stealth-action mission set in the Gears of War universe. Marcus must free Dom from a remote, Locust-occupied prison facility, avoiding detection or else dealing with alerted Locust. Moving spotlights that trigger enemy-spawning emergence holes guard the path to the prison entrance. The Berserker, a blind yet deadly creature that tracksĀ Marcus by sound, provides an engaging climax to the whole experience.
Development Time: less than 8 weeks including design doc.