Star Wars: The Old Republic

BioWare – MMORPG,

World Designer

  • Served on world design team responsible for mob creation/placement, idle animations, patrols, AI pathing, cover system, combat abilities, vendors, crafting stations, harvesting nodes, player respawn system, bind point system, taxi networks, elevators, and map roads
  • Personally responsible for spawning-related polish, updates and documentation for 3 planets
  • Contributed to project’s story-driven gameplay focus through thoughtful mob/NPC composition, arrangement and animations — as well as placement of support props and cover objects — designed to sell the narrative for each given locale